///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2002-2016, Open Design Alliance (the "Alliance").
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// All rights reserved.
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//
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// This software and its documentation and related materials are owned by
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// the Alliance. The software may only be incorporated into application
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// programs owned by members of the Alliance, subject to a signed
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// Membership Agreement and Supplemental Software License Agreement with the
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// Alliance. The structure and organization of this software are the valuable
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// trade secrets of the Alliance and its suppliers. The software is also
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// protected by copyright law and international treaty provisions. Application
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// programs incorporating this software must include the following statement
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// with their copyright notices:
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//
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// This application incorporates Teigha(R) software pursuant to a license
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// agreement with Open Design Alliance.
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// Teigha(R) Copyright (C) 2002-2016 by Open Design Alliance.
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// All rights reserved.
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//
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// By use of this software, its documentation or related materials, you
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// acknowledge and accept the above terms.
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///////////////////////////////////////////////////////////////////////////////
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#include "OdPlatform.h"
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// iOS
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#if defined(__APPLE__) && (defined(__IPHONE_OS_VERSION_MIN_REQUIRED) || TARGET_IPHONE_SIMULATOR)
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#ifndef TD_OPENGL_ES
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#define TD_OPENGL_ES
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#endif
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#endif
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// Android
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#if defined(ANDROID)
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#ifndef TD_OPENGL_ES
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#define TD_OPENGL_ES
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#endif
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#endif
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//
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#if !defined(TD_OPENGL_ES)
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#if defined(__APPLE__) /////////////////////////////////// MAC
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#include <OpenGL/gl.h>
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#ifdef TD_USING_GLU
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#include <OpenGL/glu.h>
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#endif
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#ifdef TD_USING_GLUT
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#include <GLUT/glut.h>
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#endif
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#define TD_STD_CALL
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#elif defined sgi ///////////////////////////////// SGI
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#include <GL/gl.h>
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#ifdef TD_USING_GLU
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#include <GL/glu.h>
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#endif
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#ifdef TD_USING_GLUT
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#include <GL/glut.h>
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#endif
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#define TD_STD_CALL
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#elif defined(__linux__) || defined(EMCC) ///////////////////////////////// Linux OR EMCC
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#include <GL/gl.h>
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#ifdef TD_USING_GLU
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#include <GL/glu.h>
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#endif
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#ifdef TD_USING_GLUT
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#include <GL/glut.h>
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#endif
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#define TD_STD_CALL
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#else ////////////////////////////////// Windows
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#include <gl/gl.h>
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#ifdef TD_USING_GLU
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#include <gl/glu.h>
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#endif
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#ifdef TD_USING_GLUT
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#include <GL/glut.h>
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#endif
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#define TD_STD_CALL __stdcall
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#endif ////////////////////////////////// END
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#else // OpenGL ES
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#ifndef ANDROID
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// for iOS
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#include <OpenGLES/ES1/gl.h>
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#include <OpenGLES/ES1/glext.h>
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#else
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// for Android
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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// debug log
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// #include "../Extensions/ExRender/Android/gl_debug_driver.h"
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#endif
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#ifdef TD_USING_GLU
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#error OpenGL ES platform does not support glu
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#endif
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#ifdef TD_USING_GLUT
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#error OpenGL ES platform does not support glut
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#endif
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#define TD_STD_CALL
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#endif
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