///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2002-2016, Open Design Alliance (the "Alliance").
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// All rights reserved.
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//
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// This software and its documentation and related materials are owned by
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// the Alliance. The software may only be incorporated into application
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// programs owned by members of the Alliance, subject to a signed
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// Membership Agreement and Supplemental Software License Agreement with the
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// Alliance. The structure and organization of this software are the valuable
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// trade secrets of the Alliance and its suppliers. The software is also
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// protected by copyright law and international treaty provisions. Application
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// programs incorporating this software must include the following statement
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// with their copyright notices:
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//
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// This application incorporates Teigha(R) software pursuant to a license
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// agreement with Open Design Alliance.
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// Teigha(R) Copyright (C) 2002-2016 by Open Design Alliance.
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// All rights reserved.
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//
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// By use of this software, its documentation or related materials, you
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// acknowledge and accept the above terms.
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///////////////////////////////////////////////////////////////////////////////
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#ifndef __OD_GS_VIEW_LOCAL_ID__
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#define __OD_GS_VIEW_LOCAL_ID__
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#include "Gs/Gs.h"
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#include "TD_PackPush.h"
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class OdGsViewImpl;
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class OdGsBaseModel;
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/* Note:
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All GsNode's locally owned by only one GsModel, so GsNode metafiles is also owned by GsModel. GsModel could be shared
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between different rendering modules. But viewportId is creating from SlotManager owned by rendering device, so
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viewportId's for different devices will lie in same range, so couldn't be used as unique view identifier inside
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GsModel. To solve problem we create for each GsModel their own SlotManager which is used for generate unique
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viewportId for each view referenced by GsModel. This localViewportId is stored on GsModel side, view access to it
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and store it's own copy localViewportId for optimization purposes (this is not problem for MT because only one
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GsModel is used per parallel vectorization.
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*/
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/** \details
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Library: TD_Gs
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<group OdGs_Classes>
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*/
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class GS_TOOLKIT_EXPORT OdGsBaseModelLocalIds : public OdRxObject
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{
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/* Note: the initial registration will be done on addViewRef. But for example MT ghost views or views
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of layout helper will do registration on first update. In this case first of all we
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search exist registered view, if it is doesn't exist we search view with similar viewportId
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and similar device (case of MT ghost view and layout helper view). Composite device
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must register view ID manually. */
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public:
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// Call on view deletion to clear model view entry
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virtual void onViewDelete(OdGsViewImpl *pView) = 0;
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// Manually reset Id
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virtual void resetViewId(OdGsViewImpl *pView, OdUInt32 nId) = 0;
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// Get current view Id (or -1 if view doesn't registered)
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virtual OdUInt32 getViewId(OdGsViewImpl *pView) = 0;
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// Make view registration (you must check first does id is already registered)
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virtual OdUInt32 registerView(OdGsViewImpl *pView) = 0;
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// Get maximum registered Id
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virtual OdUInt32 getMaxId() const = 0;
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static OdSmartPtr<OdGsBaseModelLocalIds> createObject();
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};
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typedef OdSmartPtr<OdGsBaseModelLocalIds> OdGsBaseModelLocalIdsPtr;
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/** \details
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Library: TD_Gs
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<group OdGs_Classes>
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*/
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// Used in OdGsViewImpl
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class GS_TOOLKIT_EXPORT OdGsViewLocalId
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{
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protected:
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mutable const OdGsBaseModel *m_pLocalIdModel;
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mutable OdUInt32 m_localId;
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OdArray<OdGsBaseModelLocalIdsPtr> m_localIdRefs;
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OdGsViewImpl *m_pView;
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public:
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explicit OdGsViewLocalId(OdGsViewImpl *pView = NULL)
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: m_pLocalIdModel(NULL)
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, m_localId(0)
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, m_pView(pView)
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{
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}
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~OdGsViewLocalId();
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void setView(OdGsViewImpl *pView)
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{
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m_pView = pView;
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}
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OdGsViewImpl *view() const
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{
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return m_pView;
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}
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// Gets local viewport Id optimized
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OdUInt32 localViewportId(const OdGsBaseModel *pModel) const
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{
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if (m_pLocalIdModel == pModel)
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return m_localId;
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m_pLocalIdModel = pModel;
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return m_localId = getLocalViewportId(pModel);
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}
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// Gets local viewport Id directly from GsModel
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OdUInt32 getLocalViewportId(const OdGsBaseModel *pModel) const;
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// Reset current state
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void reset()
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{
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m_pLocalIdModel = NULL;
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m_localId = 0;
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}
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OdArray<OdGsBaseModelLocalIdsPtr> &refs()
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{
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return m_localIdRefs;
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}
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};
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#define ODGS_LOCAL_IDS
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#include "TD_PackPop.h"
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#endif // __OD_GS_VIEW_LOCAL_ID__
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