///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2002-2016, Open Design Alliance (the "Alliance").
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// All rights reserved.
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//
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// This software and its documentation and related materials are owned by
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// the Alliance. The software may only be incorporated into application
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// programs owned by members of the Alliance, subject to a signed
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// Membership Agreement and Supplemental Software License Agreement with the
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// Alliance. The structure and organization of this software are the valuable
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// trade secrets of the Alliance and its suppliers. The software is also
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// protected by copyright law and international treaty provisions. Application
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// programs incorporating this software must include the following statement
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// with their copyright notices:
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//
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// This application incorporates Teigha(R) software pursuant to a license
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// agreement with Open Design Alliance.
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// Teigha(R) Copyright (C) 2002-2016 by Open Design Alliance.
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// All rights reserved.
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//
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// By use of this software, its documentation or related materials, you
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// acknowledge and accept the above terms.
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///////////////////////////////////////////////////////////////////////////////
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#ifndef __GI_VIEWPORT__
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#define __GI_VIEWPORT__
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#include "RxObject.h"
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class OdGePoint2d;
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class OdGePoint3d;
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class OdGeVector3d;
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class OdDbStub;
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class OdGeMatrix3d;
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class OdGiContextualColors;
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#include "TD_PackPush.h"
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/** \details
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This class represents the view characteristics of current Viewport within the Teigha vectorization framework.
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\remarks
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Client code can query this information to generate the correct
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viewport -dependent geometric representation for an object.
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\sa
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TD_Gi:
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<group OdGi_Classes>
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*/
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class FIRSTDLL_EXPORT OdGiViewport : public OdRxObject
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{
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public:
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ODRX_DECLARE_MEMBERS(OdGiViewport);
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/** \details
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Returns the transformation matrix from ModelSpace to EyeSpace for this Viewport object.
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\sa
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Coordinate Systems
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*/
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virtual OdGeMatrix3d getModelToEyeTransform() const = 0;
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/** \details
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Returns the transformation matrix from EyeSpace to ModelSpace for this Viewport object.
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\sa
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Coordinate Systems
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*/
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virtual OdGeMatrix3d getEyeToModelTransform() const = 0;
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/** \details
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Returns the transformation matrix from WCS to EyeSpace for this Viewport object.
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\sa
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Coordinate Systems
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*/
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virtual OdGeMatrix3d getWorldToEyeTransform() const = 0;
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/** \details
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Returns the transformation matrix from EyeSpace to WCS for this Viewport object.
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\sa
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Coordinate Systems
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*/
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virtual OdGeMatrix3d getEyeToWorldTransform() const = 0;
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/** \details
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Returns true if and only if perspective mode is on for this Viewport.
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*/
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virtual bool isPerspective() const = 0;
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/** \details
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Applies the current perspective transformation to the specified point.
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\param point [in/out] Any 3D point.
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\remarks
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The point is transformed from EyeSpace coordinates to normalized device coordinates.
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Returns true if and only if the point was transformed; i.e., a perspective transform
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is active, and the point was neither too close or behind the camera.
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\sa
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Coordinate Systems
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*/
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virtual bool doPerspective(
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OdGePoint3d& point) const = 0;
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/** \details
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Applies the inverse of the current perspective transformation to the specified point.
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\param point [in/out] Any 3D point.
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\remarks
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The point is transformed from normalized device coordinates to EyeSpace coordinates
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Returns true if and only if the point was transformed; i.e., a perspective transform
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is active, and the point was neither too close or behind the camera.
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\sa
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Coordinate Systems
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*/
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virtual bool doInversePerspective(
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OdGePoint3d& point) const = 0;
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/** \details
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Returns the display pixel density at the specified point for this Viewport object.
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\param point [in] WCS center of the unit square.
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\param pixelDensity [out] Receives the pixel density.
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\param bUsePerspective [in] Enable perspective inclusion into pixel density calculation.
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\remarks
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Pixel density is measured in pixels per WCS unit.
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This function can be used to determine if the geometry generated for an object will
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be smaller than the size of a pixel.
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*/
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virtual void getNumPixelsInUnitSquare(
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const OdGePoint3d& point,
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OdGePoint2d& pixelDensity,
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bool bUsePerspective = true) const = 0;
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/** \details
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Returns the WCS camera (eye) location for this Viewport object.
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*/
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virtual OdGePoint3d getCameraLocation() const = 0;
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/** \details
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Returns the WCS camera target for this Viewport object.
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*/
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virtual OdGePoint3d getCameraTarget() const = 0;
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/** \details
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Returns the WCS camera "up" vector for this Viewport object.
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*/
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virtual OdGeVector3d getCameraUpVector() const = 0;
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/** \details
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Returns the vector from the camera target to the camera location.
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*/
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virtual OdGeVector3d viewDir() const = 0;
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/** \details
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Returns the OdGi Viewport ID for this Viewport object.
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\note
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The value returned has no relationshp to the CVPORT system variable.
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*/
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virtual OdUInt32 viewportId() const = 0;
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/** \details
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Returns the ID for this Viewport object..
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\note
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The value returned corresponds to the CVPORT system variable.
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*/
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virtual OdInt16 acadWindowId() const = 0;
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/** \details
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Returns lower-left and upper-right corners of this Viewport object in
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normalized device Coordinates.
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\param lowerLeft [out] Receives the lower-left corner.
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\param upperRight [out] Receives the upper-right.
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\remarks
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This information lets position items that are fixed in size and/or position
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with respect to a Viewport.
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\sa
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Coordinate Systems
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*/
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virtual void getViewportDcCorners(
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OdGePoint2d& lowerLeft,
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OdGePoint2d& upperRight) const = 0;
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/** \details
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Returns the front and back clipping parameters for this Viewport object.
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\param clipFront [out] Receives true if and only if front clipping is enabled.
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\param clipBack [out] Receives true if and only if back clipping is enabled.
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\param front [out] Receives the front clipping distance.
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\param back [out] Receives the back clipping distance.
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\remarks
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Returns clipFront || clipBack.
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front and back are the eye coordinate Z values.
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Clipping planes are perpendicular to the view direction.
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If the front clipping plane is enabled, geometry in front of it is not displayed.
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If the back clipping plane is enabled, geometry in back of it is not displayed.
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*/
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virtual bool getFrontAndBackClipValues(
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bool& clipFront,
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bool& clipBack,
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double& front,
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double& back) const = 0;
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/** \details
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Returns a multiplier that is used to scale all linetypes in this Viewport object.
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*/
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virtual double linetypeScaleMultiplier() const = 0;
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/** \details
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Returns the WCS value below which linetype generation is not used.
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\remarks
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If the WCS length an entire linetype pattern is less than the returned value, then
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the linetype will be rendered as continuous.
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*/
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virtual double linetypeGenerationCriteria() const = 0;
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/** \details
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Returns true if and only if the specified layer is not frozen either globally or in this Viewport object.
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\param layerId [in] Object ID of OdLayerTableRecord.
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*/
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virtual bool layerVisible(
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OdDbStub* layerId) const = 0;
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/** \details
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Returns pointer to context-dependent colors storage.
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\remarks
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This pointer could be null if contextual colors doesn't specified by context.
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*/
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virtual const OdGiContextualColors *contextualColors() const { return NULL; }
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};
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#include "TD_PackPop.h"
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#endif // __GI_VIEWPORT__
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