///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2002-2016, Open Design Alliance (the "Alliance").
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// All rights reserved.
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//
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// This software and its documentation and related materials are owned by
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// the Alliance. The software may only be incorporated into application
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// programs owned by members of the Alliance, subject to a signed
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// Membership Agreement and Supplemental Software License Agreement with the
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// Alliance. The structure and organization of this software are the valuable
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// trade secrets of the Alliance and its suppliers. The software is also
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// protected by copyright law and international treaty provisions. Application
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// programs incorporating this software must include the following statement
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// with their copyright notices:
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//
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// This application incorporates Teigha(R) software pursuant to a license
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// agreement with Open Design Alliance.
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// Teigha(R) Copyright (C) 2002-2016 by Open Design Alliance.
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// All rights reserved.
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//
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// By use of this software, its documentation or related materials, you
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// acknowledge and accept the above terms.
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _ODGESHELL_INCLUDED_
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#define _ODGESHELL_INCLUDED_ /*!DOM*/
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#include "TD_PackPush.h"
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#include "Ge/GePoint3dArray.h"
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#include "Ge/GeVector3dArray.h"
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#include "DbStubPtrArray.h"
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#include "Int32Array.h"
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#include "UInt16Array.h"
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#include "UInt8Array.h"
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#include "CmEntityColorArray.h"
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#include "CmTransparencyArray.h"
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#include "GsMarkerArray.h"
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#include "Gi/GiGeometry.h"
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/** \details
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This class represents shell primitives.
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\remarks
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A shell is a set of faces, defined by a list of shell vertices. Shells can have regular faces and holes and disjoint regions.
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Shell objects contain vertex data, edge data and face data. Vertex data is defined by one array that is the list of face vertices.
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Edge data contains arrays of edge properties such as edge color, linetype, visibility etc.
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Face data is defined by an array of shell faces and arrays of face properties such as face color, normals, transparency, material etc.
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Library: TD_Ge
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<group OdGe_Classes>
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*/
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class OdGeShell
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{
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int m_nFaceStartIndex;
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public:
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OdGeShell() : m_nFaceStartIndex(-1) {}
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/** \details
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An array of vertices that are used to construct faces of the shell.
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*/
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OdGePoint3dArray vertices;
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/** \details
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An array of integer number that defines a list of shell faces.
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In a face list a particular face is defined be a set of number. The first number contains the number of vertices of the face and its sign indicates if the face is a hole or a regular face: if the face is a hole then its vertices number must be negative.
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A hole face must be coplanar and entirely in another face (not touching edges).
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For example, the face array {3,0,2,4,-3,1,0,5} represents two faces. The first is a regular face that consists of three vertices: vertex 0, vertex 2, and vertex 4. The second is the hole face having three vertices: vertex 1, vertex 0, and vertex 5.
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*/
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OdInt32Array faces;
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/** \details
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An array of edges colors.
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*/
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OdUInt16Array edgeColors;
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/** \details
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An array of edges true colors.
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*/
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OdCmEntityColorArray edgeTrueColors;
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/** \details
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An array of edges layers.
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*/
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OdDbStubPtrArray edgeLayers;
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/** \details
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An array of edges linetypes.
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*/
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OdDbStubPtrArray edgeLinetypes;
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/** \details
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An array of edges selection markers.
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*/
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OdGsMarkerArray edgeSelectionMarkers;
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/** \details
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An array of edges visibilities.
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*/
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OdUInt8Array edgeVisibilities;
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/** \details
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An array of faces colors.
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*/
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OdUInt16Array faceColors;
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/** \details
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An array of faces true colors.
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*/
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OdCmEntityColorArray faceTrueColors;
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/** \details
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An array of faces layers.
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*/
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OdDbStubPtrArray faceLayers;
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/** \details
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An array of faces normal vectors.
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*/
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OdGeVector3dArray faceNormals;
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/** \details
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An array of faces selection markers.
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*/
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OdGsMarkerArray faceSelectionMarkers;
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/** \details
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An array of faces visibilities.
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*/
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OdUInt8Array faceVisibilities;
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/** \details
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An array of faces materials.
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*/
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OdDbStubPtrArray faceMaterials;
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/** \details
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An array of faces mappers.
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*/
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OdArray<OdGiMapper> faceMappers;
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/** \details
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An array of faces transparencies.
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*/
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OdCmTransparencyArray faceTransparencies;
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/** \details
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Adds a vertex to the vertex array of the shell.
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\param vertex [in] The vertex to be inserted.
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*/
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void addVertex(const OdGePoint3d& vertex)
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{
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vertices.push_back(vertex);
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}
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/** \details
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Ends face assembling. Writes the number of face vertices that have been added by the addFaceVertex() method.
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*/
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void endFace()
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{
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if(m_nFaceStartIndex>=0)
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{
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faces[m_nFaceStartIndex] *= (faces.size()-m_nFaceStartIndex-1);
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m_nFaceStartIndex = -1;
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}
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}
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/** \details
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Starts face assembling. Sets the face index at the start position of a new face to be added and reserves place for the number of face vertices adding -1 or 1 values: -1 if a hole face is expected and 1 for a regular face.
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\param bHole [in] Indicates if a hole or regular face is expected. It's false by default.
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*/
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void startFace(bool bHole = false)
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{
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ODA_ASSERT(m_nFaceStartIndex==-1); // endFace() wasn't called.
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m_nFaceStartIndex = faces.size();
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faces.push_back(bHole ? -1 : 1);
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}
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/** \details
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Adds a face vertex with a specified index to the face array.
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\param nVertexIndex [in] The index from the shell vertices array.
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*/
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void addFaceVertex(int nVertexIndex)
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{
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edgeVisibilities.push_back(OdUInt8(nVertexIndex > 0));
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faces.push_back(Od_abs(nVertexIndex)-1);
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}
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/** \details
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Draws the shell using the specified vectorization context.
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\param geometry [in] The vectorization context.
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*/
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void draw(OdGiGeometry& geometry)
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{
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ODA_ASSERT(m_nFaceStartIndex<0 || faces[m_nFaceStartIndex]>2); // endFace() wasn't called.
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OdGiEdgeData edgeData;
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if (!edgeColors.isEmpty())
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edgeData.setColors(edgeColors.getPtr());
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if (!edgeTrueColors.isEmpty())
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edgeData.setTrueColors(edgeTrueColors.getPtr());
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if (!edgeLayers.isEmpty())
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edgeData.setLayers((OdDbStub**)edgeLayers.getPtr());
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if (!edgeLinetypes.isEmpty())
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edgeData.setLinetypes((OdDbStub**)edgeLinetypes.getPtr());
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if (!edgeSelectionMarkers.isEmpty())
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edgeData.setSelectionMarkers(edgeSelectionMarkers.getPtr());
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if (!edgeVisibilities.isEmpty())
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edgeData.setVisibility(edgeVisibilities.getPtr());
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OdGiFaceData faceData;
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if (!faceColors.isEmpty())
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faceData.setColors(faceColors.getPtr());
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if (!faceTrueColors.isEmpty())
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faceData.setTrueColors(faceTrueColors.getPtr());
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if (!faceLayers.isEmpty())
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faceData.setLayers((OdDbStub**)faceLayers.getPtr());
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if (!faceNormals.isEmpty())
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faceData.setNormals(faceNormals.getPtr());
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if (!faceSelectionMarkers.isEmpty())
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faceData.setSelectionMarkers(faceSelectionMarkers.getPtr());
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if (!faceVisibilities.isEmpty())
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faceData.setVisibility(faceVisibilities.getPtr());
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if (!faceMaterials.isEmpty())
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faceData.setMaterials((OdDbStub**)faceMaterials.getPtr());
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if (!faceMappers.isEmpty())
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faceData.setMappers(faceMappers.getPtr());
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if (!faceTransparencies.isEmpty())
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faceData.setTransparency(faceTransparencies.getPtr());
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geometry.shell(vertices.size(), vertices.getPtr(), faces.size(), faces.getPtr(), &edgeData, &faceData);
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}
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};
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#include "TD_PackPop.h"
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#endif // _ODGESHELL_INCLUDED_
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