///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2002-2016, Open Design Alliance (the "Alliance").
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// All rights reserved.
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//
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// This software and its documentation and related materials are owned by
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// the Alliance. The software may only be incorporated into application
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// programs owned by members of the Alliance, subject to a signed
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// Membership Agreement and Supplemental Software License Agreement with the
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// Alliance. The structure and organization of this software are the valuable
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// trade secrets of the Alliance and its suppliers. The software is also
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// protected by copyright law and international treaty provisions. Application
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// programs incorporating this software must include the following statement
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// with their copyright notices:
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//
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// This application incorporates Teigha(R) software pursuant to a license
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// agreement with Open Design Alliance.
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// Teigha(R) Copyright (C) 2002-2016 by Open Design Alliance.
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// All rights reserved.
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//
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// By use of this software, its documentation or related materials, you
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// acknowledge and accept the above terms.
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///////////////////////////////////////////////////////////////////////////////
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// Perlin noise generation for procedural textures.
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#ifndef __ODGINOISEGENERATOR_H__
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#define __ODGINOISEGENERATOR_H__
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#include "RootExport.h"
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#include "GiExport.h"
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#include "Ge/GePoint2d.h"
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#include "Ge/GePoint3d.h"
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#include "RxObject.h"
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#include "TD_PackPush.h"
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/** \details
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Noise generator for procedural textures generation (based on Perlin noise).
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\sa
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TD_Gi
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<group OdGi_Classes>
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*/
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class ODGI_EXPORT OdGiNoiseGenerator : public OdRxObject
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{
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public:
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ODRX_DECLARE_MEMBERS(OdGiNoiseGenerator);
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/** \details
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Initialize noise generation tables to specified seed.
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\param seed [in] Random number generator seed.
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*/
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virtual void initSeed(OdUInt32 seed) = 0;
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/** \details
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Generate noise value for a 1D location.
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Returns values between -1.0 and 1.0.
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\param point [in] 1D point location.
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*/
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virtual double noise1d(double point) const = 0;
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/** \details
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Generate noise value for a 2D location.
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Returns values between -1.0 and 1.0.
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\param point [in] 2D point location.
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*/
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virtual double noise2d(const OdGePoint2d &point) const = 0;
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/** \details
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Generate noise value for a 3D location.
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Returns values between -1.0 and 1.0.
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\param point [in] 3D point location.
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*/
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virtual double noise3d(const OdGePoint3d &point) const = 0;
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/** \details
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General noise function calls the previous 3 depending on len.
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Input range from 0 to 3.
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Returns values between -1.0 and 1.0.
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\param point [in] 1D, 2D or 3D point location.
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\param len [in] Point dimensions.
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*/
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virtual double noise(double point[], OdInt32 len) const = 0;
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/** \details
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Generate turbulent noise across a number of octaves.
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Returns values between -1.0 and 1.0.
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\param point [in] 3D input point location.
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\param freq [in] Turbulence frequency.
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*/
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virtual double turbulence(const OdGePoint3d &point, double freq) const = 0;
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/** \details
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Noise across a number of octaves.
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Returns values between -1.0 and 1.0.
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\param point [in] 3D input point location.
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\param freq [in] Turbulence frequency.
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*/
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virtual double oNoise(const OdGePoint3d &point, double freq) const = 0;
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/** \details
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Fractal brownian motion.
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Returns values between -1.0 and 1.0.
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\param point [in] 3D input point location.
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\param H [in] Range fractal dimension 1.0 - 0.0 where 0.0 is total chaos.
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\param lacunarity [in] Gap between successive frequencies, use 2.0.
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\param octaves [in] Number of frequencies in the fBm. 3 - 7.
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*/
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virtual double fBm(const OdGePoint3d &point, double H, double lacunarity, double octaves) const = 0;
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/** \details
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Create OdGiNoiseGenerator, initialized by specified seed.
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\param seed [in] Random number generator seed.
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*/
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static OdSmartPtr<OdGiNoiseGenerator> createObject(OdUInt32 seed);
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};
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/** \details
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This template class is a specialization of the OdSmartPtr class for OdGiNoiseGenerator object pointers.
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<group Type Definitions>
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*/
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typedef OdSmartPtr<OdGiNoiseGenerator> OdGiNoiseGeneratorPtr;
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#include "TD_PackPop.h"
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#endif // __ODGINOISEGENERATOR_H__
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